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Quý NV authored
UrpCameraStackBinder rebinds every ScreenSpace-Camera canvas in a bound scene to the persistent UI camera (unconditional overwrite, to fix stale/ wrong baked camera refs that cause "UI camera is blind"). That hijacked canvases intentionally bound to another camera (e.g. a background rendered by the scene's own base camera). - New marker component SceneV2KeepCanvasCamera; binder skips canvases that carry it, leaving their worldCamera untouched. Default behavior unchanged for unmarked canvases. - Marker only prevents the overwrite — it does not assign a camera; the canvas's Render Camera must still be set in the scene. - Docs: README §14 (render context & camera stacking), CLAUDE.md render bullet, progress.md maintenance note. Co-Authored-By:Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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